ACIV nitpicks
Apr. 2nd, 2013 09:13 am- Apparently in combat, players can now manually aim with pistols instead of auto-target. I'm really, really hoping the dev team doesn't take ACIV in the direction of Uncharted or a shooter.
- I hear the notoriety system is being taken out. That worries me. The only other game in the series so far without a notoriety system was ACI, and it sucked. (Particularly in the Kingdom and later memory blocks.) I can see two ways they can make ACIV work without notoriety: either have very laid-back guards or have a dynamic combat system so that taking out guards doesn't feel like a chore. I have a feeling that the dev team will opt for the latter, but that just brings up a new problem: as time has gone on, Assassin's Creed has evolved into more and more of a Mass Murderer's Creed.
I mean, there were elements of this since the first game (I vividly remember one time when I was playing ACI and got sick of getting chased around by guards in the Kingdom, so I stopped running and started killing a bunch. And then more guards started pouring in, until by the time I was finished, there was practically an ocean of bodies lying around). But frankly, the stealth has become more and more nonexistent over time, and players who aren't going for full sync may even find the brute-force-murdering method easier.
As I said in a previous post, I'd like to see more incentive for stealth-based approaches. Maybe not something as elaborate as Dishonored's multiple ending system (well, I suppose that would be technically impossible with the Animus setup), but some sort of reward for not killing everyone in sight during the game, because it gets harder and harder to reconcile the fact that you're supposed to be playing the hero when you have the option of brutally murdering random mooks.
- I hear the notoriety system is being taken out. That worries me. The only other game in the series so far without a notoriety system was ACI, and it sucked. (Particularly in the Kingdom and later memory blocks.) I can see two ways they can make ACIV work without notoriety: either have very laid-back guards or have a dynamic combat system so that taking out guards doesn't feel like a chore. I have a feeling that the dev team will opt for the latter, but that just brings up a new problem: as time has gone on, Assassin's Creed has evolved into more and more of a Mass Murderer's Creed.
I mean, there were elements of this since the first game (I vividly remember one time when I was playing ACI and got sick of getting chased around by guards in the Kingdom, so I stopped running and started killing a bunch. And then more guards started pouring in, until by the time I was finished, there was practically an ocean of bodies lying around). But frankly, the stealth has become more and more nonexistent over time, and players who aren't going for full sync may even find the brute-force-murdering method easier.
As I said in a previous post, I'd like to see more incentive for stealth-based approaches. Maybe not something as elaborate as Dishonored's multiple ending system (well, I suppose that would be technically impossible with the Animus setup), but some sort of reward for not killing everyone in sight during the game, because it gets harder and harder to reconcile the fact that you're supposed to be playing the hero when you have the option of brutally murdering random mooks.