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Obviously, I'm excited for the Ocarina of Time remake, though not without trepidation.

Art style-wise, I'm fine with stylized graphics, but I hope they come up with an art style that can lean into the much darker nature of OoT (especially with areas like the Bottom of the Well and the Shadow Temple).

Gameplay-wise, I hope they don't change it too much, other than streamlining controls when necessary. Honestly, I don't think I even want the dungeons to be changed that much. My hot take has always been that Twilight Princess felt in some ways like an Ocarina of Time 2.0—the dungeons were themed very similarly to OoT's except much bigger and longer, and I got fatigued by playing through them. Granted, maybe part of that was because there were no save spots in the dungeons, and if there were, maybe I'd be more on board with longer, more elaborate dungeons.

The biggest change I'd like would be to make Hyrule Field almost like an open-world hub area. An interesting comment I saw was that OoT would have been considered "open world" within the technological constraints of its time, and it would be nice to replicate how large Hyrule Field felt in OoT at the time except with modern technology. Of course, that would also require more things to do within Hyrule Field; I definitely don't want a repeat of Twilight Princess's Hyrule Field (huge but with nothing to do).

I know the fandom is pretty split between "linear" Zelda and open-world Zelda. It's interesting to me that Skyward Sword was probably the most linear Zelda and came out right before Breath of the Wild reinvented the franchise; although Skyward Sword did have exploration in the sky. (Incidentally, Skyward Sword is just a step under my favorite Zelda games, and I'd probably replay it if not for the fact that I found the Imprisoned boss fights to be pretty tedious.) Zelda games have always been about exploration. Heck, even Wind Waker had the pretty expansive ocean exploration. I'm honestly pretty excited to see how Nintendo can evolve Ocarina of Time to maintain the game's core identity while also expanding the exploration of that game.
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The Legend of the Nine-Tailed Fox by Katrina Kwan

Genre: Adult, romantasy

I don't usually do this, but I've been STRUGGLING to get through this book and wanted somewhere to jot down my current thoughts, so here it is. (I'm currently 16% through the book.)

I was not impressed by Kwan's previous fantasy/romantasy novel, The Last Dragon of the East. But this book promised a journey through Chinese hell, and I'm always curious to see how Chinese hell is depicted in fantasy novels. That's still my one reason for trying to persist through this novel despite being very bored.

The first problem is that this book does a very poor job of establishing tension and making you want to follow the main characters. Yue has no goal except...surviving as a demon in a human world? Sonam's goal isn't even hinted at until a few chapters after his introduction. It made it very hard to care about these characters. I'm all for showing rather than telling and reducing infodumps, but not conveying information at all to the reader isn't the way to go.

The other main issue is that I guess I've watched too many C-dramas and read too many novels from China at this point, and it's painfully obvious when a diaspora author has done barely any research on ancient China. The worldbuilding is so flimsily rendered, as if the author has no idea what ancient China looks like. And I rolled my eyes hard at the sudden explanation that the demons in this book are like Western fae or Christian demons, magically bound to verbal contracts. Bruh, that is a totally alien concept for Chinese demons, and it felt so out of place. I'm not saying authors aren't allowed to come up with new ideas building on Chinese folklore, but there's a way to do it without treating Western worldbuilding as default, you know?

Anyway, guess I'll see whether this book improves as it goes on or not...
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I would call myself a Pokémon fan, though not a diehard fan. I do have three Pokémon plushies, but I haven't played every single Pokémon game. I played gen 1 *three* times, lol (Pokémon Yellow, Pokémon LeafGreen, and Pokémon Let's Go Pikachu), gen 3 (Pokémon Emerald - I always meant to play Pokémon Omega Sapphire but never got around to it), and Pokémon Sword. I think I also played Pokémon HeartGold and Pokémon White on an emulator, but I honestly can't remember them. I mostly keep up with Pokémon news out of curiosity rather than expecting to buy the newest game.

But Pokémon Winds and Waves look good, and as soon as I saw that they might bring diving back?? I was SOLD. Gen 3 remains my favorite gen, and I loved the diving mechanic.

Also, the starters??? I haven't felt like all three starter options looked cute since...gen 2. I can't even pick one right now, which is wild because usually I'll look at the starter options for a new gen and think only one looks good/tolerable. I'd have to decide based on their final evolutions. I'm keeping my fingers crossed that the final evolutions are cool and not just anthropomorphic monstrosities (I'm sorry, but the Scarlet/Violet starter final evolutions are horrifying. No more of that please!!).

Anyway, I'm feeling optimistic!! (Can't wait to see the new legendaries, too!)

*

I wanted to add some thoughts about gaming right now in general, at least when it comes to the Nintendo Switch 2.

For reference, I have never been an early console adopter; I only buy a new console when it has a game I really want to play. I bought a Wii about a year after release, when Super Mario Galaxy came out. I bought a Switch more than a year after release, when Pokémon Let's Go Pikachu came out (though in retrospect I wish I'd played Breath of the Wild on it instead of my Wii U). The Switch 2 is the first console I've been an early adopter of—the Mario Kart World bundle got me (if Nintendo were trying to use FOMO to get people to buy the bundle ASAP, well, they succeeded).

I know people have complained about not enough games being out for the Switch 2, and while I don't have a historical knowledge of release schedules for previous consoles, based on my own buying habits, I never expected a glut of games to come out upon release. At most, I'm kind of impatiently waiting for more third-party titles to be ported over to the Switch 2 (Metaphor ReFantazio on the Switch 2 when??), but I didn't expect Nintendo to have ten first-party titles on the Switch 2 ready to go. So people complaining that the Switch 2 isn't worth it right now confuse me. If you didn't think the launch window games are enough for the console right now, why did you buy it?

So far, outside of Mario Kart World, I've mostly been catching up on some Switch 1 games on my Switch 2, and I've been pretty satisfied. Rune Factory: Guardians of Azuma seems to run way better on the Switch 2 even without the Switch 2 update pack, and I'm glad I got to play it with a smooth framerate. Monster Hunter Stories 3 will be my first actual Switch 2 game I play, and I'm super excited. There are some Switch 1 re-releases I want to play: Luigi's Mansion 2, Xenoblade Chronicles X, Super Mario Galaxy 1 and 2. Split Fiction is still on my to-play list. And I'm hoping/looking forward to more third-party ports to the Switch 2: Metaphor ReFantazio, as I mentioned before, and maybe the long-rumored Assassin's Creed Black Flag remake. (Also, Nintendo, PLEASE port Yoshi's Woolly World to the Switch/Switch 2 so I can get rid of my Wii U T_T).

All this is to say that I have plenty of games to play right now and I'm a satisfied Switch 2 owner. Sometimes, I think YouTube gamers forget about casual gamers who don't have every console and don't play every single game at launch. I'm sure there are other people like me, who only own one console and are used to waiting to play third-party games until they're ported to Nintendo systems.
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Recently, I played the Monster Hunter Stories 3 demo, and I became absolutely OBSESSED. I had really enjoyed Monster Hunter Stories 2, but it had been 4.5 years since I'd played it and I kind of forgot how the experience was. So I was interested in playing MHS3 but not super hyped until I played the demo (great marketing move by Capcom—I immediately went out and preordered it). And then I went back and booted up MHS2 for the first time since October 2021 (!!) to mess around a bit.

Like many other people who have followed the Monster Hunter Stories franchise, my biggest impression of MHS3 is how much of an improvement it is on MHS2. The graphics are better, of course, but even the animations are a huge step up—the player character animations look so natural and detailed. Going back to MHS2 is honestly a bit hard because the player animations and environments are so lackluster in comparison.

And the UI has been impressively streamlined. "Streamlined" is honestly the one word I would use to describe this game as a whole compared to MHS2. It was a great idea to tie the various battle options to buttons rather than scrolling through multiple menus; I even found myself accidentally pressing the buttons for certain commands when I went back to MHS2. I also love the seamless way you can switch among Monsties out in the world rather than having to go into a menu to do so. It's fantastic and adds so much to the immersion. Even small changes, like having the game tell you which Monstie egg you've picked up for Monsties you've hatched before, or the fact that most Monsties can sprint and roar, have been such great quality-of-life upgrades.

The battle changes are quite interesting. They've made several changes that make battles easier: healing the party after every battle, having battle allies be able to revive themselves after being knocked out, and even removing the usual turn-based RPG trope that you can only heal/buff by sacrificing an opportunity to attack—the hunting horn can attack *and* buff/heal on the same turn. I guess this is to balance out the battles being generally harder—story bosses seem to hit pretty hard, and unlike in MHS2, you can't counter every single attack from an enemy. The one thing that stumped me for a while was that the game didn't explain, and it took me a while to figure out, how to tell when a monster is going to use a counter-able vs. non-counter-able attack. I initially thought it was random, which was a bummer, but now that I've figured it out, I'm fine with it.

I do like how involved the story appears to be this time, including the fact that the protagonist is fully voiced instead of mute. I think part of the reason the story of MHS2 faded from my memory was due to the fact that the protagonist was a mute blank slate. It's cool that this time, we have entire kingdoms where monster riding is normalized, rather than isolated villages. I'm also super excited to see the side stories for our Ranger pals—I really want to know more about all of them!

Finally, I like how they've shaken up the formula the first two games followed by allowing more freedom and options from the beginning, including access to fan-favorite Monsties. Like we FINALLY get to ride on Ratha when the game starts, lol. I remember unintentionally grinding MHS2 until I got to the point where I could have Mizutsune, not realizing that was a late part of the game, so I'm super glad Mizutsune is obtainable earlier on in MHS3. The story change to have the player as the captain of the Rangers teaching a newbie is also a fresh angle to experience the tutorial section of the game. The habitat restoration angle is really cool, both as a concept and for gameplay. And I'm a big fan of the fact that we can swim and fly (or at least glide) from the start of the game. I'm assuming we'll unlock true flying later on (there's an area in Blightstone Woods that looks like you need true flying to reach), which I don't mind.

Honestly, my single complaint is that I wish the frame rate on the Switch 2 version was a bit better (I even had motion sickness in the city for some reason and had to adjust one of the camera settings). Hopefully they can patch it to be more stable, even if they can't reach 60fps. I've replayed the demo several times and can't overstate how excited I am for this game. I'm going to be in agony waiting until March 13.

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Edit 2/22/26: Lol not sure how much Capcom is going to keep revealing for this game considering it's less than a month out from release. Half of me thinks "Oh wow if they're going to keep revealing stuff, how much content does this game have??" The other half is wondering if they're going to spoil too much.

According to leaks on Reddit (so take this with a grain of salt), there's no postgame content. Personally, I don't really care about them getting rid of the High Rank Monsters/Monster Dens since they've integrated the Monsters much earlier in the game. (It also seems like the Calamitous Elder Dragons might be intended to be postgame content.) When it came to MHS2, I spent all of the postgame battling/farming eggs for the Deviants they added as free DLC, so hopefully they'll do the same with this game.

Also according to leaks, quite a few Monsties from MHS2 were cut. It doesn't surprise me considering they added so many new Monsties, but I'm disappointed by the lack of Great Baggi/Jaggi, Lagombi, Uragaan, and Gammoth if the leaks are true. (I really only care about the cool armor from Great Baggi and Jaggi.) Maybe they'll be added as DLC, although usually new DLC Monsties are Deviants and Elder Dragons, so I'm not confident about that.
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Recently, due to the release of the Heated Rivalry TV show, there's been some online discourse either putting Asian BL down or defending it against Western MM. And I guess I have a few thoughts. Well, my first thought is bafflement that Heated Rivalry is blowing up; I read the novel ages ago and barely remember it, except mild annoyance because the book was entirely hate sex until the end.

But that aside, I've read both American-published MM romance and danmei novels from China. Both have issues, to be honest. Danmei does have strains of heteronormativity in terms of authors/fans referring to one guy as the "wife" and the other guy as the "husband" in a couple, and there's an unfortunate amount of non-con in the genre.

Overall, though, I prefer danmei to the American MM novels I've read. And trust me, I used to jump on nearly every new American MM novel. But I've stopped in recent years because they're just...bad. The romantic chemistry is often so poorly done that I'm perplexed by the fans for these novels. Either the romances are simply insta-lust, or the characters are bland and I don't know why they're romantically attracted to each other. For all the faults in danmei, I find that they do yearning and slow-burn so much better than American MM. Plus, unlike American romantasy, danmei is so much better at blending a compelling fantasy or historical plot with the romance.

Rant over, I guess.
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For the past few weeks, I’ve been absolutely obsessed with Where Winds Meet. I always get addicted to open-world RPGs, and that’s definitely been the case here.

The assignment for WWM was clearly to make a wish-fulfillment wuxia game, and that’s definitely the case here. There’s so much to do; so many side quests, minigames, professions, and things to collect. I spent dozens upon dozens of hours in Qinghe ignoring the main story and just exploring. The side quests are generally quite interesting, definitely not the MMO-style fetch quests. The most memorable one for me so far was when I accepted what I thought was a straightforward rescue sidequest, only to be kidnapped and sent to the Ghost Market! I also love the music minigames (though the pipa ones can be challenging).

Combat has been fun. I really like the martial arts and Mystic Skills; there’s a nice variety that allows you to switch things up when you want. For PvE, I’ve mostly stuck to the Heavenquaker Spear and Soulshade Umbrella, though I’ve also enjoyed the dual blades. I love the system of sneaking into the sects’ headquarters to steal their martial arts. It was so fun.

I’ve been playing on my iPad Mini with a controller (though I’d love to swap to my Macbook if they release the game for it). I sometimes play with touchscreen controls when I just want to look at something briefly, but I don’t love the touchscreen controls—I don’t know about other people, but I keep accidentally touching the weapon button when I’m trying to adjust the camera and accidentally terrorizing townspeople. :(

Here are a list of other issues that I’ve had so far, ranging from not that serious to relatively annoying (though, don’t get me wrong, I love the game overall):

- The storytelling can be vague. To a certain extent, it might be a stylistic choice (Black Myth Wukong, for example, didn’t spell things out explicitly either). But I find some of the lore in this game so vague I can’t even piece it together. I didn’t understand Jiang Yan’s backstory from that one sidequest, for example, and I didn’t understand Murong Yuan’s motives in the Jinming Pool campaign. I also wouldn’t have known that Big Zhao is Emperor Song Taizu and Jin Zhongyuan is the future Emperor Song Taizong if I hadn’t looked it up online.

- For the most part, I’ve really enjoyed the side stories in the campaigns and the Jianghu Legacies. However, I didn't love the latest few; The River's Fury had very repetitive water puzzles, and the Heavenfall Campaign was short and boring (basically go here, beat up a few guards, activate a mechanism, rinse and repeat). Also, neither story was interesting. Even the side stories in Qinghe that seemed unrelated to the larger narrative were interesting in their own right, like Gleaming Abyss and Blind to the World. I also didn't love the final boss of the final Jianghu Legacy chapter in Kaifeng; re-fighting four bosses I already fought before was terribly boring and tedious. I really hope this isn't a sign that the writing goes downhill in future areas, because the whole reason I enjoy the Jianghu Legacy chapters and the Campaigns is because of the storytelling.

- Collecting Oddities in Kaifeng feels tedious because you have to chase most of them down.

- It’s nearly impossible to complete Bounty requests from other players because people jump on them so quickly.

- Trying to get enough Appearance Tickets and Adventure Slips to afford the technically free outfits is a pretty tedious grind. I wish the Appearance Chests would randomly drop 1-5 tickets (or so) to make it go faster. (I do wonder if they did this on purpose to give people reasons to log in daily once they’ve finished the story/main content, but still…)

I’m excited to see what future updates bring! I really want building houses/estates to be a full feature in the international release, as well as more sects (would love to be able to visit the Well of Heaven Sect HQ…some day…).
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It's funny; I looked back at my old blog posts and apparently I felt exactly the same way today as I did a whole year ago. Not sure if it's because, once again, I feel like I've gone nowhere with my writing career, or because I've been dealing with exhausting family issues recently. Maybe it's both.

I've been thinking lately about what I want 2026 to look like for myself. I mentioned previously that what I'm most looking forward to this year is Chinese media: C-dramas, Phantom Blade 0 releasing in September, and the continual updates for Where Winds Meet. I hate how my writing has perpetually been in limbo/at a dead end; I feel like I need to try one more Bindery open submission period before I can self-publish Novel #5, but that means I'll likely be waiting until June 2026 (hopefully not much later than that). Otherwise, a combination of publishing industry fatigue and lack of interest in the books being published right now means I've been very unmotivated and uninspired when it comes to writing. I haven't even been able to muster the energy to edit Novel #4, because I don't want to query again, to be honest. It just doesn't feel like there's any point.

If I do self-publish Novel #5—which is looking more and more likely—the second half of the year would mostly involve commissioning cover art, doing the ebook/print layout, and marketing. The book's done, obviously, and I probably wouldn't do any major edits at this stage. Otherwise, I guess it's probably a good time to turn my attention to other things - namely, as I said in my previous entry, health and dating - even if those things aren't "fun". Sigh.

2025 Recap

Dec. 29th, 2025 09:59 am
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2025 has been a weird, busy year for me. I moved (which somehow felt like it ate up several months of the year), I dealt with a lot of emotionally draining family drama, and I failed to get an agent for Novel #5.

Pretty much my only achievement this year was that I finally learned how to cook (even if my cooking repertoire is pretty limited). In the last few months, I’ve kept busy watching C-dramas and playing Where Winds Meet. Next year is honestly the first year that I’m more excited about upcoming C-dramas than upcoming books, which is…saying a lot.

But speaking of C-dramas, I really enjoyed both Kill To Love and Whispers of Fate this year. Next year, I’m most excited about Southern Anecdote (a Tomb Raider-esque mystery/adventure + China’s Republican Era + Ding Yuxi!) and Shadow Punisher (killer premise, murder mysteries, and Luo Yunxi and Fang Yilun team up again!!). I’m also eagerly anticipating Liao Zhai (starring Chang Huasen) and Vow of the Phoenix (starring Xiao Shunyao!!).

My goals for 2026:

- I’m going to try submitting Novel #5 to Bindery’s next open submission as one last hurrah, and if it gets rejected again, I’ll work on self-publishing it. Which would be a significant undertaking.

- Focus on my physical health in general: (1) Go to the doctor (I haven't been in years because I haven't liked my PCP and it's been something I've put off because of how much stress I was under for the past few years); (2) Cut down on sugar (for years, I didn’t eat many sweet treats while I was at home, but from September this year until now, a combination of trying a lot of Trader Joe’s sweet snacks plus baking (and eating the baked treats) has probably been terrible for my sugar levels. T_T I’m committed to cutting down on sugar starting January); and (3) More exercise. I screwed up my hip for weeks after one weekend of accidentally playing Animal Crossing for two days straight, so I should really get in the habit of stretching more.

- Dating…sigh. The goal that I set every year and never meet.
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Non-spoiler thoughts: The final episode clearly felt rushed, which is a shame because I felt like it lost some of the emotional impact it should've had. Still, this remains one of my favorite C-dramas, even if the ending left me feeling quite sad (though possibly not for the same reasons as other people).

Spoilers below, obviously )
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I'm about halfway through the C-drama Whispers of Fate and I'm really, really hoping for it to stick the landing so it can join the list of my favorite C-dramas.

For anyone who doesn't know, I'm extremely picky about C-dramas. I don't watch a lot of TV in general; when I try a C-drama, it has to be compelling enough to make me keep watching past the first episode, and not many C-dramas pass that test.

I was pleasantly surprised by Whispers of Fate. I only tried it because I'd seen a trailer on YouTube that looked interesting, and I'd been vaguely interested in seeing a performance by Luo Yunxi.

The pacing is fast, which I enjoy. I also enjoyed how the story began with a few murder mysteries that hooked me and kept me interested. The high production value and aesthetics also caught my attention (as someone used to watching queer C-dramas, I'm not used to seeing a high CGI budget, lol). And I like the fight scenes, which I thought were more comprehensible than those of Blood River.

When the plot transitioned away from the mysteries, I initially missed them. But now—at least up to this point—I'm loving how each arc has been executed. The Biluo Palace arc had that fascinating game played between Tang Lici and co. and the Fengliu Shop. The Peony Pavilion battle was so epic, it sent shivers down my spine. And through it all, I love how Tang Lici schemes to manipulate his enemies. It's like listening to the detective unravel the mystery at the climax of a mystery novel, except we're hearing how Tang Lici planned all along for events to unfold the way they did.

Most of all, the show does an excellent job with introducing characters in a way that made me interested in them. Chi Yun has one of the most badass character entrances I've ever seen. Tang Lici is, of course, mysterious and intriguing. Zhong Chunji instantly earned my sympathy as a young heroine and branch leader of a major cultivation alliance. And honestly, one of the best parts of the show is how it manages to make (almost) every side character interesting. Shen Langhun is one of my faves (though I do wish we get a bit more from his character). Xue Xianzi is hilarious and always a delight when he's on screen. Yu Furen really grew on me. Even Fang Pingzhai became a character who now fascinates me. It's really impressive, given the size of the cast and the fact that there isn't a ton of time to devote to each character (I like Gu Xitan, but he's a character who sadly doesn't have much time in the spotlight).

The only character I don't like is A-Shui, and it's because of her romance arc with Tang Lici. I thought her character was fine until the romance started. Frankly, I just don't care, and I found her throwing herself at Tang Lici pathetic rather than moving. Sis, he's an OP cultivator and you have no powers; it's NOT romantic when you throw yourself into danger on his behalf!!

Some people have said that her romance "humanizes" Tang Lici, but I strongly disagree and find this emblematic of the problematic attitude that romance is more important than other relationships. So Tang Lici's friendship with Chi Yun and Shen Langhun, the care he shows to people who hate him like Yu Furen, his budding relationship with Little Stone, and his assistance of the Sword Alliance—none of those humanize him?

I don't love Xiaohong for similar reasons as A-Shui; I find her devotion to Liu Yan pathetic. Though who knows, maybe we'll get her backstory later. I do find the villains, at least the Liu Yan gang, a little bit...over-the-top. Their outfits are just a bit too ostentatious, and they're a bit too prone to maniacal laughter. If not for the fact that they're genuinely threatening in battle, I'd have a hard time taking them seriously. (Gui Mudan, though, is another story. Now he's definitely a villain I'm scared of.)

I'm going to include a few thoughts below the cut for spoilers:

Spoilers below )
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The Ashfire King by Chelsea Abdullah

Genre: Adult, fantasy

Possible DNF around 34%; I'll see how much farther I get into it.

I enjoyed The Stardust Thief, even though it had some issues that normally don't work for me. The Ashfire King, I feel, magnifies those issues without the strengths of the first book to make up for them.

TST had a somewhat meandering plot, the kind of plot that often loses me quickly, but I could accept it in the first book in a series that was also establishing the characters and world. It's also a common trope in epic fantasy for multiple characters to start off separate and then meet up. TAK, however, breaks up our cast of main characters, and this is the part that's really losing me.

I don't want to say the characters are dull individually, but after seeing them separated, I do think they were more interesting in a group where they could play off each other. Without Qadir or Mazen, I find myself not that interested in what Loulie is doing. Without Loulie or his brothers, I find it hard to care about Mazen. Instead of spending more time with our core cast, the leads are split up and a whole host of new characters introduced instead.

Maybe people who are diehard epic fantasy fans won't have an issue with this. For me, these narrative choices slow down the pace until I'm tempted to drop the book for others that are competing for my attention. I found a Goodreads review that claimed the entire book felt like an unnecessary sidequest, and yeah, that's not playing into its favor for me.



Warrior Princess Assassin by Brigid Kemmerer

Genre: Adult, romantasy

DNF 54%. I was actually enjoying this quite a bit until the relationship between Asher and Ky started to develop, and that really bums me out.

I haven't read this author before, but I know that she's written hetero romances previously. So it's frankly baffling to me that she decided to write a relationship between two men where the tension comes from one having to be the "submissive" bottom and the other being the "dominant" top. Not in a BDSM context, but just in the context of vanilla sex. I know this author wouldn't dare to say a woman is inherently "submissive" in a hetero relationship, so what gives?? It makes it feel like the M/M relationship in this book is written for the purpose of titillating a straight audience.

The way this book combines that with the way Asher’s trauma from his history of sexual abuse is described makes it particularly uncomfortable to me to read, too, since it's not like Asher is described as a survivor of sexual abuse who finds empowerment in being a sub. In fact, the implication is quite the opposite. While the portrayal of a male survivor of sexual assault isn't quite as abysmal as that of Heavenly Tyrant by Xiran Jay Zhao (an admittedly extremely low bar), it's still...not the best. It still makes me feel like the backstory is there for, again, titillation, or maybe just the author believing a grimdark fantasy world needs rape and she'd rather have a male character be raped than the female lead. Yuck.

Another thing: The Ky/Asher relationship, at least where I left off, was reminding me of Captive Prince, and I mean that in a negative way. I know the whole point is that Ky is critical of the slave—I mean, “indenture”—system, but the scene felt a bit like having your cake and eating it, too. Like Asher was feeling attraction because Ky was acting like a “good master,” even if Ky was only being forced to act like his master. I don’t know, it gave me the ick.



The Hong Kong Widow by Kristen Loesch

Genre: Adult, historical, speculative

Not really a book for me. The premise, which seemed fascinating—trying to discover the truth behind a massacre at a remote Hong Kong mansion where six spirit mediums were invited to perform séances—sounded much more commercial than the book actually was. So it was a strange reading experience in that the events felt suited to a commercial novel (whether gothic, suspense, or thriller), while the execution of the book was very literary, and so the events largely lacked urgency. (The audiobook narrator's calm and even narration didn't really help in that regard.)

I also thought balancing three timelines was a bit too much. I ended up skipping the earliest timeline because I just felt like it dragged the pacing down too much. Maybe I'll try to return to it before my library hold is returned, but I don't know.
rainwaterspark: Illustration of Wei Wuxian from the Grandmaster of Demonic Cultivation special hardcover volume 3 (wei wuxian mdzs)
Recently, I've had the itch to write a new story for the first time in a while. At the same time, though, I feel like I'm lacking some kind of motivation/passion to throw myself into a new writing project. I even (despite my last entry) feel like I've lost motivation to edit Novel #4.

"If you can't feel the emotion, then how do you put it into words?" That's a quote from You Are Fatally Invited by Ande Pliego, about writer's block, and I'm feeling that really keenly right now. I admire the writers who pump out multiple books a year, but that can't be me (at least, not at this point in my nonexistent career); when I write, I always need to be driven by some strong emotion and/or urge to explore a specific emotional state. If I don't have that, then it doesn't matter how much interesting worldbuilding I come up with; I can't write the story.

Maybe the ennui is, in part, from the fact that I've written five complete novels over the past ten years (yikes...), and I'm not an author who likes to consciously retread familiar territory. I couldn't be a career romance writer, because once I've done an enemies-to-lovers or friends-to-lovers or what have you, I don't have a desire to write the same trope again. At the same time, it's hard to come up with new tropes to explore all the time. Tropes are tropes for a reason.

*

In other news, and on the topic of editing Novel #4—I've been reflecting lately on how there is definitely a danger with over-editing one's work without the guidance of an editor.

I edited Novel #3 many times due to a vague revise & resubmit I received from an agent, and by the end of that process, I was also sick of the book. It's like trying to improve at a sport or musical instrument without having a coach—you're not sure what to look for, and when you try to pick apart your own work, you just start to think the whole thing sucks and you have no idea how to fix it.

It's especially rough because I'm under pressure to try to do as much editing as I can for this book because it was on submission before. With previous books, I've gotten to the point of "it's not perfect, but I know I'll have to do more edits with an agent/editor so I'm not going to obsess over making it flawless." But now, with Novel #4? I find myself falling into the perfection trap. And it sucks. Because I already edited this book quite a lot when I first drafted it—it's likely the book I've rewritten the most on a scene level (due to my inexperience with genre mystery at the time—I'm never drafting a novel in such a chaotic way again). And now I just feel like I'm in endless editing limbo and I'm tired of it.

(So tired, in fact, that while I originally conceived of this book as the start of a series, I would no longer be willing to write a series unless I'm earning royalties off this book. Not even if a publisher was willing to pay me an advance; I'd need an audience of fans who want a sequel first.)
rainwaterspark: Illustration of Wei Wuxian from the Grandmaster of Demonic Cultivation special hardcover volume 3 (Default)
Well, I was GOING to try to edit Novel #4 slowly, but lately I've been experiencing stress symptoms again, and I'm wondering if I'm unconsciously putting pressure on myself to finish editing. :(

SO I'm going to try to finish editing Novel #4 by the end of the month, though that's a (very, very) soft deadline. At least, I'll try to figure out how to resolve the major plot hole. I accidentally broke part of the investigation last weekend, so that's what I'm going to try to fix this weekend. It's likely going to involve reverse-outlining the story. Right now, there are roughly three new chapters I need to write, and I'll try to finish 2/3 of them this weekend. And pray that that alleviates my stress symptoms...

I begrudgingly sent one new query for Novel #5, but I'm at the point where the idea of continuing to query this book honestly makes me feel ill. I'm submitting it to Bindery's open submission period this month (I'll likely need to polish it a little the weekend before), but I really want to move on and find some way to get it in readers' hands if traditional publishing isn't interested.

I guess I'm experiencing pressure to finish editing Novel #4 because I never like to have unfinished projects hanging over my head, but I'm not really feeling any pressure to query it ASAP. I would have to query the same group of agents I just queried for Novel #5, and I have a grudge against all of them for rejecting Novel #5, so I don't feel much excitement. I also know the previous submission history will be held against this book and there will be agents who reject for that reason alone.

I've had the urge to work on a new story lately (for the first time in a while), but I haven't really come up with a story idea I feel passionately about yet.
rainwaterspark: Illustration of Wei Wuxian from the Grandmaster of Demonic Cultivation special hardcover volume 3 (Default)
It's that time of the year again!!

The books I'm interested in next year are a mix of fantasy, sci-fi, mystery/thriller, and horror/gothic. Fantasy might be slightly more represented than the genres than the others, but it's a more even mix than I'm used to. Also, this list is definitely looking on the lean side compared to previous years. Considering 2025 has been a lean reading year for me, I'm afraid this is looking like a downward reading trend for me? :(


1. The Poet Empress by Shen Tao: January 20, 2026

(Adult, fantasy)

2. The Fourth Princess by Janie Chang: February 10, 2026

(Adult, gothic) Love the idea of a gothic novel set in China.

3. The Only One Who Knows by Lisa Matlin: March 3, 2025

(Adult, mystery) I had mixed feelings about the author's debut, but I'm willing to give another book by her a try.

4. Everyone In This Bank Is A Thief by Benjamin Stevenson: March 17, 2026

(Adult, mystery) Another Ernest Cunningham mystery!!

5. The Book of Fallen Leaves by AS Tamaki: March 17, 2026

(Adult, fantasy)

6. Blindside by Michael Mammay: March 24, 2026

(Adult, sci-fi) Another Carl Butler novel!!

7. The Ending Writes Itself by Evelyn Clarke: April 7, 2026

(Adult, thriller) I don't care about the drama regarding the author's identity, but I'm hoping for some good commentary on writing/the publishing industry here.

8. The Killing Spell by Shay Kauwe: April 14, 2026

(Adult, fantasy)

9. Deathly Fates by Tesia Tsai: April 14, 2026

(YA, fantasy)

10. Japanese Gothic by Kylie Lee Baker: April 21, 2026

(Adult, horror) KLB has become one of my favorite authors, and this sounds so intriguing.

11. Honor and Heresy by Max Francis: April 21, 2026

(Adult, fantasy) Don't know much about this except that it's a gay romantasy set in a haunted library...?

12. Platform Decay by Martha Wells: May 5, 2026

(Adult, sci-fi) New Murderbot!!

13. The Library After Dark by Ande Pliego: May 5, 2026

(Adult, thriller) I loved the author's debut so I'm excited for her next thriller!

14. The Girl With a Thousand Faces by Sunyi Dean: May 5, 2026

(Adult, fantasy) I did not read The Book Eaters but this sounds really good!

15. The Last Contract of Isako by Fonda Lee: May 5, 2026

(Adult, sci-fi) I didn't love Jade City, but I'm interested enough to give this a shot.

16. She Waits Where Shadows Gather by Michelle Tang: May 5, 2026

(Adult, horror)

17. The Bone Door by Frances White: May 12, 2026

(Adult, fantasy) I enjoyed Voyage of the Damned so I'm curious about this author's next novel.

18. Mortedant’s Peril by RJ Barker: May 19, 2026

(Adult, fantasy, mystery) You'll always get me with a fantasy murder mystery.

19. The Heirs by Faridah Abike-Iyimide: June 2, 2026

(YA, thriller)

20. The Secret World of Briar Rose by Cindy Pham: June 2, 2026

(Adult, fantasy) After watching Cindy's video about this, I'm very intrigued.

21. The Demon Star by Jesse Aragon: July 28, 2026

(Adult, sci-fi) This sounds so good??

22. Harbour of Hungry Ghosts by Eliza Chan: July 28, 2026

(Adult, fantasy) Fathomfolk was a disappointment for me, but this sounds really good so I'm keeping my fingers crossed.

23. A Trade of Blood by Robert Jackson Bennett: August 11, 2026

(Adult, fantasy, mystery) The next Ana and Din mystery!!

24. Bound by Fury by Noelle Monet: August 18, 2026

(YA, fantasy)

25. Mothsblood by Lynn D. Jung: October 13, 2026

(Adult, fantasy)

26. An Auction of Souls by Amber Chen: October 20, 2026

(YA, fantasy) I had mixed feelings about the author's debut duology, but I'll try another Chinese fantasy from her.

27. The Last Star in the Void by Melissa Caruso: November 10, 2026

(Adult, fantasy)

28. Paper Dolls by Andrea Stewart: Autumn 2026

(Adult, thriller) I enjoyed The Bone Shard Daughter and I'm interested to see what a thriller from this author looks like.
rainwaterspark: Illustration of Wei Wuxian from the Grandmaster of Demonic Cultivation special hardcover volume 3 (Default)
I've taken a long hiatus from Novel #4, but I'm finally back to editing it.

I took a long break in part because I could tell, due to a combination of depression about traditional publishing and having edited the story too much, I had hit editing fatigue and wasn't able to edit it effectively. But the other part was that 2025 has actually been a crazy busy year for me, due to the fact that I moved, I've had a lot of exhausting family drama, and I became a lot busier at work because of my promotion (which I haven't been happy about).

There's a clear night-and-day difference between editing the story now and trying to edit it while I was in the grip of publishing/story fatigue. I've had so many ideas for improving the execution of the story and I've been able to identify a bunch of plot holes. I think the investigation aspect of the mystery has definitely been streamlined and the pacing improved.

So far, I've reread 70% of the story, editing as I go along (mostly for consistency, improving dialogue, things like that). My goal is to finish rereading the book by the end of this weekend. However, there's still more work to be done after that; I have a few plot holes that I need to figure out how to fix, and I also want to add some scenes/chapters to the book to flesh out character backstory and the world and give the book a stronger theme.

My (relaxed) goal is to finish editing this book by the end of 2025, but given how energized/motivated for this project I've felt lately, maybe I'll finish before then. Who knows.

I'm still not sure if this has a shot in the query trenches, since books that have been on submission before are generally tough sells for agents unless they've been substantially rewritten. And I honestly don't know what counts as "substantially rewritten." I have never rewritten any of my novels from scratch, and while Novel #4 definitely has the most changes out of any book I've edited, the key scenes are still the same; it's the connective tissue that's been reworked. And *on top of all that*, traditional publishing is still romantasy-heavy in the fantasy space. So who knows.

In terms of Novel #5, I've accepted that it's dead in the query trenches. I submitted it to Penguin Random House Canada, and I plan to submit it to Bindery during their open submission period in October. But the annoying part is, only one of Bindery's fantasy imprints is open this October, so if I get rejected by them, I'll have to wait for the next submission period some time next year to try other ones. It all just makes it hard to know when I can throw myself into self-publishing the novel.
rainwaterspark: Illustration of Wei Wuxian from the Grandmaster of Demonic Cultivation special hardcover volume 3 (Default)
Now that the finale of TBHX has aired, here is my ranking of all the top heroes from most to least favorite (AKA the ones I hope they'll explore the most next season):

1. X - Because we still know barely anything about him.
2. Lin Ling - I still have a soft spot for him from the beginning of the season, and I wonder where his character is going next.
3. Loli - Her character is criminally underrated IMO. Like Lin Ling, it seems like she's going through a tragedy arc. Also, since her suit can neutralize Trust Value, she has the potential to become one of the most OP heroes, so that will be interesting to see.
4. Ghostblade - I'm here for his redemption arc, and I want to see his reunion with Nuonuo.
5. Little Johnny - I ended up really liking his character. We haven't really seen him in battle yet either, so I'm wondering what he can do.
-
6. Queen - To be honest, I thought she was one of the weakest characters in terms of writing. However, I heard that Season 2 will explore her backstory more, so I'm willing to give her a chance.
7. E-Soul (Yang Cheng) - I kind of don't think there's any way for him to come back since he is a straight-up murderer now, but if they want to do something interesting with his character, I'm open to that. I still think his arc had the most plot holes, and his villain transformation relied on him being a complete idiot, so he is also one of the less well-written characters to me.
8. Lucky Cyan/Ahu - These characters are about equal to me. I don't dislike them, but I'm not as interested in them as the other characters.
10. Dragon Boy - Yeah I don't care about this dude. Maybe they'll drop more backstory for him in Season 2, but right now he's at the bottom of the list for me.

There's also [SPOILER REDACTED] but I don't really have an opinion about them because I have no idea where that's going to go.


I also wanted to keep track of the list of unanswered questions from Season 1 that I really hope they'll answer in Season 2:

Obvious spoilers follow )
rainwaterspark: Illustration of Wei Wuxian from the Grandmaster of Demonic Cultivation special hardcover volume 3 (Default)
Posting about this C-drama because I have no friends who have watched it yet who I can scream about it with!!!

Kill to Love is a C-drama with explicit queer content because it's airing only in Singapore/internationally. My short review of the show (as of today, 11/12 episodes have aired) is that you can tell they had to compress a long novel into only 12 episodes, and the first few episodes don't do the best job of drawing you in because there's a lot of infodumping and time spent on characters who aren't the main leads (personally, I wish they had cut down the Huo Ying/Crown Prince storyline since I didn't care about their toxic relationship at all. Also didn't care much about the unrequited romance between Huo Ying and Shen Song). So, weirdly, the pace feels both too fast and too slow—too fast, because it's speedrunning the slow burn between the two leads, and too slow, because so much time is spent on other characters considering how short the show is.

But, ultimately, the acting, relationship, and chemistry between the two leads (Xiao Shuhe and Duan Zi'ang, played by Mi Jin and Zhang Zhexu) carries the show.

Some spoilery thoughts below the cut (spoilers for episodes 9-11) )

I've tried to watch some hetero C-dramas, but I can't stand most of them. Granted, I have a very short attention span and don't watch a lot of TV for that reason, and the hetero C-dramas are always the ones that get like 40 episodes. But I hate the "ditzy female lead falls for brooding, threatening man" trope that's everywhere. I hate one love interest threatening the other unless they're both on equal footing, like soldiers on opposite sides of a war. What I love about the relationship in Kill to Love is how equal it feels. Neither romantic lead feels stupid, and both are exerting agency, both in the plot and in their relationship.

It still blows my mind to watch an uncensored queer C-drama, and not just because of the on-screen kisses. The fact that two men get to be vulnerable with each other and declare their love for each other ("In this whole world, you are the only freedom I want"—this is the height of romance, okay?) just feels so revolutionary. And again, both actors do a phenomenal job. Xiao Shuhe is perfectly brought to life as an even-tempered, poised, elegant prince who conceals his sadness and loneliness beneath his smiles. Duan Zi'ang is the fierce, fiery protector who is torn between conflicting loyalties and has such a softness for Shuhe.

I hate that China bans queer content and even punishes high-profile actors for taking on queer roles (so I really hope both Mi Jin and Zhang Zhexu go on to have amazing careers and this amazing show isn't held against them just because they play queer men). I loved The Untamed and can't imagine actors other than Xiao Zhan and Wang Yibo in the lead roles, but it would've been even more amazing to have the love confessions in that show. Stories like The Untamed (Grandmaster of Demonic Cultivation) and Kill to Love aren't gay porn—they're amazingly written stories of cultivation adventures/imperial intrigue that just happen to also feature central queer romantic relationships, and I wish people would recognize that.
rainwaterspark: Illustration of Wei Wuxian from the Grandmaster of Demonic Cultivation special hardcover volume 3 (Default)
I think I forgot to review this series since it concluded this May, so, here it is.

(There will be spoilers in this review, so turn back now if you don't want them.)

Last warning: Spoilers below. )

Aside from those issues, though, overall, I did enjoy this series. Right now, it's my second favorite after Grandmaster of Demonic Cultivation (always #1 in my heart), with The Scum Villain's Self-Saving system ranked third (I would rate it higher if not for the...questionable sex scene in that one). Remnants of Filth is so deliciously angsty and yet more wholesome/less problematic than The Husky and His White Cat Shizun. I adore the way the relationship between Gu Mang and Mo Xi seemed impossible to repair at the start of the first volume, and yet everything is eventually explained in a way that made their reconciliation believable.

Currently, I'm waiting to try out a few new danmei series being released this fall (There's Something Wrong with the Chief and Three Hundred Years of Longing) to see if I can find a new favorite.
rainwaterspark: Illustration of Wei Wuxian from the Grandmaster of Demonic Cultivation special hardcover volume 3 (Default)
I've been following the discourse around the recently released video game, Lost Soul Aside. I don't really have a stake, since I'm not going to buy the game (in large part because I don't own a console that can run it), but I had a couple of thoughts as someone who also saw the original LSA trailer before it was picked up and developed into a full game.

I can't speak to optimization issues, but here are my thoughts on why the game has attracted such a negative reception:

1. The price. Pretty self-explanatory; if this had been priced as a AA game, the reception probably would've been better.

2. Comparisons to other Chinese games. Unfortunately, games like Black Myth Wukong, Wuchang: Fallen Feathers, and Phantom Blade 0 have set an extremely high bar for Chinese-developed games. Those games aren't just good *Chinese* games; they're considered good games period, standing out even among the competition from Japanese and American games that have dominated the space for decades. LSA not quite reaching that tier is probably a major part of the disappointment people feel.

3. People projecting what they wanted the game to be.

This, to me, is the most interesting thing to think about, and the reason why I wanted to write this blog post. It was interesting to see some people be very disappointed that LSA didn't have a deep, well-written story, and saying they expected it to have one because of the Final Fantasy comparisons.

And yet, if you watch the original trailer, there WAS no narrative ever revealed. There was never any promise that the story would be good when there was no evidence of a compelling story.

(The only crumb of narrative we got from the original trailer was that it seemed like the relationship between Victor and Kaser was supposed to be more like Vergil to Date, and yet in the final game, Victor doesn't have much of a presence. I wonder if the creator, Yang Bing, had a few ideas but not necessarily a story, and ended up hiring a story writer who came up with...this, I guess.)

It feels like people clung to the idea of a "FF Versus XIII redemption story" and placed too many hopes on an unproven game with an unproven story.

Another part of it is people criticizing the gameplay. That part is interesting to me, because if you've watched the trailers and gameplay videos that have come out for this game over the years...the final game looks exactly like what was in those videos. They were visually cool, but to me, the gameplay shown didn't really sell me on the game (not the way, for example, Phantom Blade 0 did).

4. People having expectations because this game was "in development for 10 years."

This fact gets bandied about a lot, since the first trailer came out in 2016 and Yang Bing said he had been working on it since 2014.

But long development cycle doesn't necessarily mean a great game, which you think people would know from the development cycles of games like Final Fantasy XV. On top of that, LSA was created by a new, inexperienced studio. It had Sony's backing through the China Hero Project, but I don't know if anyone has the details about just how much investment or guidance the China Hero Project provides.

It's a particularly striking contrast to Phantom Blade 0, which is also S-Game's first AAA title, yet the studio had worked on several 2D/mobile games prior to that. Perhaps those prior experiences helped S-Game gain experience in project management/video game development. While I don't know the details, it also seems like Soulframe (S-Game's founder) took the time to find top talent to help him bring his vision to life. Like with LSA, it's not clear yet whether PB0 will have a well-told story (although at least the premise of it is more interesting than LSA's). But at the very least, it seems like they spent the time/got the funding/recruited the talent to develop compelling gameplay (also an interesting direct comparison, since both LSA and PB0 were inspired by the hack-and-slash combat of Devil May Cry).


*EDIT: This post provides some more info/context on the development of the game (I don't love using a ChatGPT translation, but I can't find a real translation for this).

Particularly, it clarifies that the game was scrapped and restarted in 2020, and development was slow from 2020 to early 2023 due to COVID lockdowns. So the idea that the game was "in development for 10 years" doesn't actually mean that a full development team was working on it full-time for 10 years. And while Sony provided funding, the fact that they used tracks from Two Steps From Hell in the game instead of having a composer compose all tracks is at least one pretty big clue that they did not have a ton of funding (to either pay a composer to compose all tracks, or to hire a composer talented enough to realize their vision).

It also says that Sony intervened in the narrative in early 2024—unclear whether they rewrote the story or whether they just cut it down (for budget/development time reasons?). I have seen some people say that the prologue area has more optimization issues than later areas, and maybe that was a late addition due to changes in the narrative. It is tempting to blame the lackluster narrative on Sony, but again, I'm not sure whether Yang Bing had always had a strong vision for the story or not (contrasting, again, with Soulframe/Phantom Blade 0).

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