Monster Hunter Stories 2 HYPE!
Jul. 6th, 2021 05:31 pmIt's been a little while since I've been excited about an upcoming video game release, and this month I have not one, but TWO games to look forward to: Monster Hunter Stories 2: Wings of Ruin and Neo: The World Ends With You.
(And yes, both of these games have super long names, hahaha.)
I spent about 30 hours in Monster Hunter Stories 1 and didn't even beat the game (partially due to burn out, since I played it for hours on end straight through, and partially because of my main complaint with the game - the difficulty spikes). I was actually on the fence about whether or not to buy MHS2, but after playing the demo and seeing all the trailers plus the DLC road map, I was sold. After all, Monster Hunter Stories appeals to my love of Pokémon and my obsession with collecting character cosmetics.
Here's a list of things—mostly QOL improvements to the first game—that I'm most excited for:
- Fast travel at any time!! Which also means effectively being able to save any time, since you can always fast travel to a save point!!
- Less RNG in battles!!! In MHS1, it was really annoying to try to memorize and keep track of the 1-1-2 attack patterns of most monsters. Thank goodness MHS2 changed attack patterns to make them more predictable and remove that element of frustration.
- Using multiple weapons in battle! In MHS1, I only ever used the Sword & Shield. I already love how in MHS2, you're incentivized to use one of each weapon type. It adds another layer of strategy to the battles for sure.
- Layered armor!! Mizutsune armor here I come!!
- All the new monsties!!! (Duh)
- The DLC roadmap! (What they announced so far sounds amazing, but I wonder if they'll introduce Coral Pukei-Pukei in the future? I just met Pukei-Pukei in the demo and I already find it adorable.)
My one major concern is whether this game, like MHS1, will have difficulty spikes that require grinding. I didn't even make it to the post-game in MHS1, which is where I heard the largest difficulty spike happens. Speaking of which, MHS1 only introduced most monstie variants in the post-game, so I wonder if MHS2 will do that as well. I wouldn't care too much if there isn't the same difficulty spike, so I guess we'll have to wait and see.
(And yes, both of these games have super long names, hahaha.)
I spent about 30 hours in Monster Hunter Stories 1 and didn't even beat the game (partially due to burn out, since I played it for hours on end straight through, and partially because of my main complaint with the game - the difficulty spikes). I was actually on the fence about whether or not to buy MHS2, but after playing the demo and seeing all the trailers plus the DLC road map, I was sold. After all, Monster Hunter Stories appeals to my love of Pokémon and my obsession with collecting character cosmetics.
Here's a list of things—mostly QOL improvements to the first game—that I'm most excited for:
- Fast travel at any time!! Which also means effectively being able to save any time, since you can always fast travel to a save point!!
- Less RNG in battles!!! In MHS1, it was really annoying to try to memorize and keep track of the 1-1-2 attack patterns of most monsters. Thank goodness MHS2 changed attack patterns to make them more predictable and remove that element of frustration.
- Using multiple weapons in battle! In MHS1, I only ever used the Sword & Shield. I already love how in MHS2, you're incentivized to use one of each weapon type. It adds another layer of strategy to the battles for sure.
- Layered armor!! Mizutsune armor here I come!!
- All the new monsties!!! (Duh)
- The DLC roadmap! (What they announced so far sounds amazing, but I wonder if they'll introduce Coral Pukei-Pukei in the future? I just met Pukei-Pukei in the demo and I already find it adorable.)
My one major concern is whether this game, like MHS1, will have difficulty spikes that require grinding. I didn't even make it to the post-game in MHS1, which is where I heard the largest difficulty spike happens. Speaking of which, MHS1 only introduced most monstie variants in the post-game, so I wonder if MHS2 will do that as well. I wouldn't care too much if there isn't the same difficulty spike, so I guess we'll have to wait and see.