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I've been asking myself why I prefer 2003 TMNT's writing to 2012 TMNT's writing, and I think I've finally hit upon a reason.

It boils down to how the two iterations write about families.

I'm a complete sucker for stories about familial, especially sibling, relationships. In TMNT 2003, in nearly every scene, you can tell that even when they're angry with each other, the Turtles care deeply and fiercely for each other. Whenever they've been separated, their first thought is to find each other. If they think a Turtle is injured/under the weather/suffering somehow, they show great concern and distress. And as much as Raph bullies Mikey, there are a couple of scenes where they work together and fistbump afterwards; as angry as Raph gets generally, he is usually the first to leap to his brothers' aid. Leo's greatest fear is failure--not because he's a perfectionist, but because he shoulders the full responsibility for keeping his brothers safe, and it kills him if he thinks he put his family's lives in jeopardy. The list goes on and on, really. The show might be about mutant turtle heroes who defeat bad guys, but it's also about family and friendship, and the lengths to which the Turtles will go to save one of their own.

The 2012 TMNT, by contrast, doesn't feel the same. The Turtles snark, bully, and make fun of each other a lot more, which is funny, but it comes at the expense of establishing substantial brotherly relationships. There are a few scenes that show the brothers' concern for each other (ep. 14 when Raph panics when Snakeweed knocks Mikey out; ep. 15 when Raph gives Leo a pep talk about Karai while sparring), but those are relatively infrequent, and oftentimes the "humor" crosses into "dude not really funny"/"do they actually care for each other?" territory.

So...yeah.
rainwaterspark: Image of Jim Hawkins solar surfing from Disney's Treasure Planet (treasure planet jim hawkins solar surfin)
Cheesy teen romance. Where would we be without it? I'd argue we'd be better off, but I guess most people would disagree with me. Apparently it's a must in any show aimed at kids/teens...including the 2012 TMNT.

Let's, for the moment, ignore the fact that the Turtles are...well...mutant turtles and by their very nature can't really fall in love with humans without major Squick implications. Let's focus on the way it's executed in TMNT 2012, especially on how problematic it is in the show.

From the start, Donnie has a crush on April because she's hot. Insta-Love strikes again, sadly. But it doesn't stop there. His dogged Nice Guyism verges on creepiness--he makes an entire flow chart planning out how to hang out with her, and he even spies on her in a scene. All of this is played for laughs, even though this plays into the problematic real-life narrative that guys who are nice to girls are "owed" the girl's affections. Probably the only thing keeping this from becoming a full-blown part of rape culture is the implication (I think) that April can't return Donnie's affections because of, you know, the turtle thing, and also the fact that April and Casey have always been the official couple.

(Now that I think about it...God, I'd really hate it if there's a whole love triangle set up in Season Two with April/Casey/Donnie.)

There's also the fact that Donnie is generally portrayed as pretty socially awkward, which I already ranted about before. Let's look at Donnie from TMNT 2003 for a comparison. Funnily enough, 2003 Donnie was always the one jumping in to help the various girls that the Turtles met, and as I said before, this is really important because it shatters the stereotype that geeks are socially inept or always somewhat autistic, and portrays the most intelligent Turtle as also among the most empathic and caring. It's also important because it's clear that Donnie isn't being nice because he expects a relationship or anything in return; he's genuinely doing it out of the goodness of his own heart.

tl;dr version: I don't like the "romance" between 2012 Donnie and April because the way Donnie is made to go about it is terrible and problematic.
rainwaterspark: Image of Jim Hawkins solar surfing from Disney's Treasure Planet (treasure planet jim hawkins solar surfin)
Before I get started, I want to make it clear that I generally prefer the 2003 series to the 2012 series. Which is not to say that I hate the 2012 series, as I find that it has a lot of genuinely funny moments (and I actually love the art style and hybrid of Western cartoon/anime conventions in the show), but I believe the 2003 series has overall better writing.


"Things Change" (2003) & "Rise of the Turtles" (2012): The Turtles

The goal of every first episode is to introduce the setting, the story, and most importantly, the protagonist(s). So the question is, how well do the first episodes of TMNT introduce the titular Turtles?

"Rise of the Turtles" (RotT) starts off with a sparring session among the four. I thought it was a strange way to begin, because there is no context for the sparring session. Also, the episode clearly establishes a hierarchy among the four in terms of combat ability (that is later reinforced in the episode "Attack of the Mousers"): Leo and Raph are better than Mikey and Donnie. Donnie in particular gets beaten by Raph in a rather pathetic way. But it's problematic to introduce the Turtles hierarchically like this, especially when much of the tradition of the franchise is to emphasize that each of them is skilled in a different way. Instead, the first episode predisposes the audience (especially those who are new to TMNT) to favor Raph and Leo over Donnie and Mikey.

What do we get in terms of personalities? The first few minutes create the impression that Mikey is a bit silly, hyperactive and overconfident, without the skills to back it up; Donnie (again) is pathetic; Raph is the best fighter but also a little arrogant, and Leo is somewhat stoic and serious.

Contrast this to the beginning of "Things Change." First off, the 2003 series uses a short, voice-narrated teaser at the beginning of each episode, which I particularly love because it does a great job of previewing the episode with some action and hooking the viewer's attention. When the episode starts, Splinter is giving the Turtles a test, which only Leo manages successfully. This establishes him as the most skilled turtle, setting up for his position as leader. Note, though, that this has nothing to do with combat ability, but focuses more on Leo's ability to think strategically; the other turtles are no worse off for having failed.

The first few minutes of the episode does a lot to reveal the personalities of the Turtles and also their dynamics as a group. Raph is established as impulsive, straightforward, and confrontational; Mikey is somewhat laid-back, silly, and not as serious as the others about ninja training; and Donnie is the most knowledgeable one. The Mouser attack also shows off the Turtles' combat skills with more of a context for why they're fighting, as well as generally more action in the episode. In the aftermath of the attack, Leo is shown as the leader by default when he takes charge of the situation, while Don again is the one supplying all the tech and knowledge. The Turtles are then forced to go to the surface in order to meet up with Splinter.

In comparison, "Rise of the Turtles" has a slow beginning that features a lot of exposition about the Turtles' background (something that isn't explained in the 2003 series until episode 3) and the Turtles begging Splinter to allow them to go to the surface for their 15th Mutation Day. Leo is shown to be a sci-fi geek, which (in my opinion) is an interesting and rather adorkable touch to his character, but there is generally too much exposition that isn't tied to the narrative. Once they reach the surface, there's a lot of oohing and aahing and eating pizza; again, nothing much happening until they see April being kidnapped by Kraang.

In contrast, in "Things Change," the Turtles get into trouble when they go topside because Raph's impulsiveness gets him locked into an armored van. Again, this is more action tied to narrative and revealing of the Turtles' personalities through the unfolding of the plot. In the process of rescuing him, Mikey is shown to be a wisecracking but effective jokester, Don rescues Raph by hijacking a numbered lock, and Raph's quick temper and belligerence is shown. The episode also introduces the Foot Clan, who become the Turtles' main enemy later on.

I did appreciate the scene in "Rise of the Turtles" where the Turtles keep getting in each others' way during their first fight. But the scene in which the Turtles wait for the van, while establishing Leo as a capable leader, was again incredibly slow-moving. Oddly, the episode almost seems to make out Raph as the protagonist; he's the one who wins the initial sparring match, and he's the one who's the focus of the Turtles' first fight against the Kraang.

Overall, "Things Change" does a better job than "Rise of the Turtles" at both conveying the Turtles' personalities and presenting a narratively coherent and action-packed plot.



"Meet Casey Jones" (2003) & "Turtle Temper" (2012)

These episodes are interesting to compare because both of them deal with the same subject: Raphael's temper.

To be honest, "Turtle Temper" is one of the few episodes of TMNT 2012 that I enjoy as a whole (instead of just for the funny moments). I think it does do a good job at exploring Raph's coming to grips with his temper. It's interesting to note, though, that "Meet Casey Jones" and "Turtle Temper" explore Raph's anger from different angles, which have different implications for Raph's character as a whole.

"Turtle Temper" shows the downside of Raph's anger as interfering with the Turtles' missions and ability to work as a team. However, "Meet Casey Jones" has a much darker take: Raph's anger isn't just an obstruction, it's deadly. In his anger, Raph almost seriously injures Mikey, his brother. These two different premises also result in different reactions of Raph to his temper: 2012 Raph fails to see why his quick temper is a bad thing, while 2003 Raph is genuinely upset about his anger (as evidenced when he ran to the surface and yelled, "What is wrong with me?!"). 2003's take is more intriguing in the sense that in a later episode (3x16 "Darkness Within"), in which each Turtle is confronted by his worst fear, it's shown that Raph's worst fear is himself. Ultimately, this isn't explored further, but it's certainly a very nuanced take on Raph's character. Raph is not afraid of risking his own life or of facing powerful enemies; however, he is afraid of going out of control and hurting others as a result.

"Turtle Temper"'s overarching plot is Raph's realization that his temper can be a bad thing, although he realizes it in a fairly passive way: by listening to a story Splinter tells about himself. "Meet Casey Jones" has a more interesting structure, as Raph comes to grip with his anger by seeing it reflected in Casey Jones. He also apologizes to his brothers afterward and shows genuine regret—something that 2012 Raph doesn't do. It's a small touch, but small touches can make a big difference where characters are concerned.
rainwaterspark: Image of Jim Hawkins solar surfing from Disney's Treasure Planet (treasure planet jim hawkins solar surfin)
Continuing from my earlier rant about Donatello.

Oddly enough, in the new TMNT, I find April's portrayal to be actually a step back from 2k3's April.

To be fair, 2k3 April generally had less of a role in the episodes than 2k12 April. But when she was around, she often played a crucial role in the Turtles' operations. She was only Damsel in Distress'ed twice (as far as I can remember: once during her introduction, when the Turtles saved her from the Mousers, and the other time when she and a bunch of other civilians were rounded up by the Triceratons during their invasion of Earth). She not only gets trained and becomes more and more capable of defending herself as the seasons went on, but she is also introduced and shown to be tech-savvy, something of a rarity for female characters in general. Not only that; she's said to have gotten a college degree in math, and she's the only character who's able to follow Donatello's science & math explanations (when his brothers are completely at a loss). She's crucial to the Turtles' success in a number of episodes. She's smart, but she's also caring; in other words, she doesn't have to sacrifice her femininity for intelligence (as another stereotype about female scientists/tech geeks is that they have to become more "masculine" and socially inept to excel in their chosen field). So in these ways, 2k3 April was a pretty progressive female character.

2k12 April, however, has been aged down, and while they could've had her remain as a tech geek (giving Donnie more of a legitimate reason to have a crush on her, other than just because she's hot), she's just an ordinary student here without any particular skills or interests. She does get trained in ninjutsu (although apparently her weapon of choice is a metal fan...again, not exactly problematic, but it is a weapon that's usually coded as distinctly feminine), and apparently has some kind of "empathy" skill, but she often gets in trouble in the process of trying to rescue her dad and figure out the Kraang's plans (and where is her mother, again?). Also, she's a MacGuffin Girl in this show, as the Kraang are specifically trying to capture her (for reasons yet unknown)...which, again, gives her a bigger role in the overall plot, but at the expense of her agency and making her seem like more of a Mysterious Waif.

TMNT 2012 April is far from disempowered or a horrible character (I've seen far, far worse when it comes to female characters), but compared to TMNT 2003, it does seem like she's something of a step back in terms of progressive female characters.
rainwaterspark: Image of Jim Hawkins solar surfing from Disney's Treasure Planet (treasure planet jim hawkins solar surfin)
Wow, I really did not like this episode.

- The idea of the Turtles switching their weapons was an awesome one, especially in light of the time they did it in the 2003 series (2x12 "What a Croc"), which was majorly awesome. This time, though, seemed more like a Broken Aesop. The Turtles don't learn how to use different weapons, they only learn how to use environmental objects that are similar to their weapons (which also happened in the 2003 series, episode 2x03 "The big House," but was much funnier there). Sure, that's resourcefulness, but that's different from being forced to step outside of one's comfort zone by using a completely different weapon.

Also, I found it unrealistic in the sense that the Turtles showed a complete lack of common sense when using a different weapon. Generally you aren't going to pick up a weapon and try to use it the same way as another weapon you're more familiar with unless the weapons function similarly. It makes no sense that Leo would try to use the bo staff like a sword (or...baseball bat?), or that Donnie would try to use sais like a staff (I don't even...Donnie, you might not be able to master the subtleties of the sai, but THEY'RE NOT HARD TO USE IF YOU JUST TRY TO STAB PEOPLE WITH THEM). The only character who had a legitimate excuse was Raph, and that's because nunchucks are genuinely difficult to use, but then again Raph's fighting style seems to generally rely on hand-to-hand as much as weapon use, so there's not that much excuse for him there either.

Finally, for crying out loud, the Turtles have SEEN each other use their weapons; even if their execution isn't stellar, they should at least be able to try to imitate what they vaguely know.

- The Pulverizer, man.

Considering all the characters have been aged down in this series, it's more and more questionable that KIDS can walk around and get into trouble with the Foot/the Kraang without their parents becoming worried about them. I mean, sure, media aimed at teens tend to have problems with Disappearing Parents, but that still doesn't make it any excuse.

Also, why is it that people hate the superhero-wannabe character? Let's be honest, how many kids are watching this show and thinking that they want to be just like the Turtles? Poor Timothy's fate isn't going to convince people that trying to be a superhero is bad, it just gets across the message that superhero wannabes are bumbling and ineffectual and will get themselves hurt. Even though they have good intentions, and the tendency to idolize someone you think is cool is pretty much universal. Timothy might have been in over his head, but he's done nothing wrong in the show to merit such a karmically horrific fate. [Even if some people are suggesting that later on he turns into some sort of Teenage Mutant Ninja Frog.]

Plus, there's not much background given on Tim's character, but consider the fact that he's kinda geeky and chubby. In other words, the kind of kid who probably gets bullied at school. In fact, it's possible that his wanting to be like the Turtles might be the only bright spot in his life.

Given all this, the way the Turtles other than Donnie treat him is downright callous. If it's Timothy's fault for getting in over his head and thinking that mutation is a good thing, it's significantly also the Turtles' fault for encouraging him to be a spy for them. Even after seeing him turned into a blob with organs, something straight out of a nightmare, Splinter (SPLINTER) sarcastically asks if he's happier now, and Leo (LEO) says he should be, because he got what he wanted.

Way to encourage empathy, TMNT 2012.
rainwaterspark: Image of Jim Hawkins solar surfing from Disney's Treasure Planet (treasure planet jim hawkins solar surfin)
This is a slightly more fleshed-out version of the last TMNT post I made.

As I previously mentioned, Donnie's character in TMNT 2012 is one of the ones I have most of an issue with (the other being Mikey, but more for personal reasons; I rather like the new Leo and Raph is pretty consistent). But what bothers me more is the underlying strain of anti-intellectualism in the show due to Donnie's status as the Butt Monkey.

Let's talk about Donnie from TMNT 2k3 first. I don't have a single favorite turtle from 2k3, but Donnie is probably the one that I identify with most. He's a pretty nuanced character in 2k3: mostly peaceful, kind, pensive, somewhat introverted, but also pretty quirky, playful, and snarky at certain moments. The fact that he's both a science geek and one of the most empathetic of the Turtles is very important, because it breaks the common stereotype that science geeks are all socially awkward and can't relate to others.

Donnie is also the Turtle who's probably consistently on the best of terms with the rest of his brothers. From the very first episode, it's clear that although they sometimes make fun of him and his technobabble, they immensely respect his scientific prowess (and they're extremely distressed whenever he's in danger), and he's invaluable to their many schemes. While he does seem to get kidnapped/otherwise put out of commission somewhat often compared to the others, and he's not the strongest Turtle, he's also fairly capable of taking down enemies and defending himself. His choice of weapon, the bo staff, is interesting because staffs are usually more defensive weapons (compared to a bladed weapon), which matches his generally pacifistic temperament.

Now, 2k12's Donnie is very different. As I mentioned in my previous post, he's more of a stereotypical geek in both appearance and behavior than 2k3's Donnie. As in the 2k3 series, 2k12's Donnie's inventions and scientific knowledge are often crucial to the team's success (and he even single-handedly mixes an antidote to an unknown venom to save Raph in episode 18)...and yet his brothers and the narrative itself typically treat him with very little respect.

When he's introduced in episode 1, he's being beaten up by Raph with his own weapon, which isn't a very positive way to introduce a character. In episode 5, Raph openly shows contempt for Donnie's inventions; in episode 12, Donnie is continuously being shoved into the water, electrocuted, or grabbed by the face, until his status as the Woobie of that episode reaches almost epic proportions. There's also the episode in which Don is unhappy with his bo staff, which seemed incredibly out of character to me, considering what the bo staff is supposed to symbolize with his character (and I was under the impression that the Turtles specifically chose their weapons, anyway?). It also only further established Don as a combatively weak character. Even episode 11, in which Leo and Raph admit that Don is helpful, heavily favors Leo and Raph over Donnie and Mikey (who have to be bailed out, because the plan they come up with fails).

Donnie is constantly providing scientifically accurate information to his brothers, but it's typically played for laughs rather than taken seriously (such as the running gag in episode 3 of him repeatedly explaining to his brothers that videos are stored as flash memory rather than on a tape, and his brothers' ensuing annoyance). His constant spouting of technobabble doesn't serve to make him seem way more advanced than his brothers (which is how I interpreted it in the 2k3 series), but rather to show how geeky and therefore wacky he is.

And this is kind of problematic. When we show intelligence as something that should be laughed at, it's almost like we're minimizing something that we would normally feel threatened by. This is why the geek stereotype exists in the first place as something that's "not cool" to be.

If memory serves me correctly, in the first episode, Donnie doesn't even contribute his intelligence to any of their plans; in the second, he only points out power conduits to get the Turtles where they need to go and then ineffectively tries to pick a lock (which Raph has to help him out with by stabbing the thing). He does rescue April, but that has nothing to do with his smarts and is just playing up the fact that he has a crush on her.

Contrast this with Donatello's introduction in the 2k3 series. After the Turtles are separated from Splinter, he's the one who has the map and figures out their route. He's also the one who saves Raph from imprisonment in the van by taking apart an electronic lock, and he's the one who engineers the Turtles' escape from the Foot ninja by carjacking said van. In the first episode alone, he's established as intelligent and valuable because of his intelligence.

All this is just to say that it's unfortunate that the 2k12 series plays up the "brains" of the team as a stock geek Butt Monkey and a character to be laughed at, both considering previous incarnations of Donnie and the fact that the geek stereotype is not beneficial at best and downright harmful at worst.

Ramblings

Apr. 25th, 2013 08:26 pm
rainwaterspark: Image of Jim Hawkins solar surfing from Disney's Treasure Planet (treasure planet jim hawkins solar surfin)
Recently I've been on a cartoon-watching spree (procrastination yay, work what work), and I'd like to jot down some random thoughts on Teenage Mutant Ninja Turtles.

I hadn't realized that a new CGI TMNT was now airing on Nickelodeon, and I have mixed feelings about it. On the one hand, it has a very interesting art style (and, intriguingly enough, takes a lot of visual if not artistic cues from manga), and it has plenty of hilarious snarking. On the other hand, there seems to be a bit of Flanderization going on. Mikey has surpassed laid-back surfer dude/prankster to become super immature and annoying; Raph isn't just angry and rude but is downright mean; Donatello has gone from cool, kind-hearted tech genius to major dork and butt monkey, and Leo...well, I sort of like the way he's a bit more conflicted, naive, and occasionally immature, but he's also quite bloodthirsty and combat-happy compared to earlier incarnations, and sometimes he also mistreats Mikey and Don.

Donatello's characterization bothers me the most because he gets so much less respect from his brothers/the show itself than before, even though he's the one coming up with genius inventions. He's portrayed as weak in combat compared to his brothers (see especially the running gag of his staff breaking, at least in the beginning of the season), even though in the 2k3 series he's both a scientific genius and a solid fighter. His constant preoccupation with science is taken to a level such that the audience isn't meant to look up to him, but rather to laugh at him for spouting incomprehensible technobabble at inconvenient moments. Both his physique (gangly & lanky) and his social skills (awkward) further play into the geek stereotype, which frankly tires me, because I immensely dislike the geek stereotype and the way it's often constructed on TV to invite the audience's laughter, not sympathy or admiration.

While a lot of the humor is snarky, sometimes I feel like it veers into Dude Not Funny territory, especially with the treatment of Don and Mikey. There's a certain amount of comedic abuse...and then there's abuse that comes off as outright bullying.

(I also have to admit that I miss Mikey's surfer-dude speak and Raph's Brooklyn Rage accent from the 2k3 series...they were really endearing.)

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