Train of Afterlife (zeiva inc.)
Jan. 13th, 2012 03:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Play the demo here: http://toa.zeiva.net/game_demo.html
Well, this is something refreshingly different from previous zeiva games. It's very atmospheric; the music, the silhouette art and almost monochromatic palette give it a very minimalistic, Hemingway-esque feel. It's serene and surreal. I do like me some psychology in games, but I'm not so sure about the "horror" part in the genre description...
I think the stat system in ToA is actually quite clever. It took me a while to realize all the decisions I was making was adding to my stats. I'm curious, though, about the fact that eagerness to learn about the past seems to increase Darkness, and lack of curiosity about the past seems to increase Enlightenment. Hmm. Obviously there isn't a terribly happy story behind all this.
The strength of this kind of game relies on the story, and on that note, I must reserve judgment for now. But I have to say it does a good job hooking you in and making you want to know more.
Also, I think the dialogue in this game is better than X-Note. It seems a lot smoother and matches the atmosphere well.
Well, this is something refreshingly different from previous zeiva games. It's very atmospheric; the music, the silhouette art and almost monochromatic palette give it a very minimalistic, Hemingway-esque feel. It's serene and surreal. I do like me some psychology in games, but I'm not so sure about the "horror" part in the genre description...
I think the stat system in ToA is actually quite clever. It took me a while to realize all the decisions I was making was adding to my stats. I'm curious, though, about the fact that eagerness to learn about the past seems to increase Darkness, and lack of curiosity about the past seems to increase Enlightenment. Hmm. Obviously there isn't a terribly happy story behind all this.
The strength of this kind of game relies on the story, and on that note, I must reserve judgment for now. But I have to say it does a good job hooking you in and making you want to know more.
Also, I think the dialogue in this game is better than X-Note. It seems a lot smoother and matches the atmosphere well.
no subject
Date: 2012-01-29 08:26 pm (UTC)I am not a fan of horror either since I get scared really easily, but I like to try different things every now and then.